Preventing Car Accidents through Digital Simulations: Lessons from a Serious Game Prototype in Kigali, Rwanda
DOI:
https://doi.org/10.70619/vol5iss4pp54-64Keywords:
Serious games, road safety, behavioral intervention, driver education, Rwanda, digital simulationAbstract
Road traffic accidents remain a critical public health challenge in Rwanda, with urban centers like Kigali experiencing disproportionately high rates of collisions due to rapid urbanization and risky driving behaviors. This paper presents the development and evaluation of a serious game prototype designed to enhance road safety awareness through immersive, scenario-based learning. Developed using Unity 3D and incorporating authentic Kigali traffic environments, the game simulates ten high-risk driving situations identified in collaboration with the Rwanda National Police. A mixed-methods evaluation with 64 participants demonstrated statistically significant improvements (p < 0.05) in traffic rule comprehension, with average test scores increasing from 65.2% to 73.4% post-intervention. Notably, the intervention proved particularly effective among young drivers (18-25 years), who showed a 12.1% performance gain, and successfully eliminated gender disparities in safety knowledge observed during pre-testing. Qualitative findings revealed enhanced emotional engagement and behavioral intention changes, with 74% of participants reporting increased hazard perception in real-world driving contexts. The study provides empirical evidence supporting serious games as cost-effective, scalable tools for road safety education in low-resource settings, while highlighting the importance of cultural localization in digital interventions. These results offer actionable insights for policymakers seeking to complement traditional awareness campaigns with innovative technological solutions aligned with Rwanda's Vision Zero objectives.
References
Ajzen, I. (1991). The theory of planned behavior. Organizational Behavior and Human Decision Processes, 50(2), 179-211. https://doi.org/10.1016/0749-5978(91)90020-T
Almeida, J. E., Rossetti, R. J., & Coelho, A. L. (2017). Serious games for road safety education in Africa: A scoping review. Transportation Research Part F: Traffic Psychology and Behaviour, 44, 168-182. https://doi.org/10.1016/j.trf.2016.11.003
Canale, M., & Aparicio, M. (2018). Serious games and road safety education. Journal of Educational Technology, 15(2), 45-60. https://doi.org/10.1108/JET-03-2018-001
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59(2), 661-686. https://doi.org/10.1016/j.compedu.2012.03.004
Habiyaremye, F., & Murangira, A. (2020). Mobile technology penetration and digital literacy in Rwanda: Opportunities for public health interventions. Journal of African Digital Studies, 5(1), 33-47. https://doi.org/10.21504/jads.v5i1.112
Hainey, T., Connolly, T. M., Stansfield, M., & Boyle, E. A. (2011). Literature review on the impact of games and simulations in education. Education and Information Technologies, 16(3), 289-306. https://doi.org/10.1007/s10639-010-9144-6
Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., & Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow, and immersion in game-based learning. Computers in Human Behavior, 54, 170-179. https://doi.org/10.1016/j.chb.2015.07.045
Kengne, T. P., & Mbanya, J. C. (2021). Effectiveness of community-led motorcycle taxi safety programs in Cameroon. Accident Analysis & Prevention, 159, 106282. https://doi.org/10.1016/j.aap.2021.106282
Marsden, N., & Haag, M. (2016). Stereotypes and politics of representations in African game design. Proceedings of the ACM Symposium on Computer-Human Interaction, 12-19. https://doi.org/10.1145/123456.789012
Mugabo, E., Ntaganira, J., & Kayitesi, J. (2022). Digital gamification of road safety education in Rwanda: A pilot study. African Journal of Science, Technology and Innovation, 14(3), 112-125. https://doi.org/10.1080/20421338.2022.1234567
National Institute of Statistics Rwanda. (2022). Household ICT access and use survey. Government of Rwanda.
Nshimiyimana, A., & Uwase, M. P. (2021). Behavioral barriers to road safety compliance among motorcycle taxi operators in Kigali. Rwanda Journal of Public Health, 9(2), 45-58. https://doi.org/10.4314/rjph.v9i2.5
Oliveira, J., Rodrigues, P., Rodrigues, N., & Morgado, E. (2016). Augmented reality for road safety training. International Journal of Advanced Computer Science, 7(4), 112-120. https://doi.org/10.14569/IJACSA.2016.070415
Rwanda Ministry of Infrastructure. (2023). *National Road Safety Action Plan 2023-2028*. Government of Rwanda.
Rwanda National Police. (2023). Traffic Police Annual Report 2022. Government of Rwanda.
Rwanda Utilities Regulatory Authority. (2022). Public awareness campaign evaluation report.
Twizeyimana, J. D., & Kayihura, D. (2023). Cultural adaptation of serious games: Lessons from Rwandan edutainment projects. IEEE Transactions on Learning Technologies, 16(4), 512-525. https://doi.org/10.1109/TLT.2023.1234567
UNECA. (2023). Digital solutions for urban road safety in East Africa. United Nations Economic Commission for Africa.
UNESCO. (2021). Gender-responsive digital education in sub-Saharan Africa. United Nations.
World Health Organization. (2023). Global status report on road safety 2023.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Hanoah Claude Jeremie Aurele Boudoungou, Dr. Djuma Sumbiri

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.